April Update

(Published on the 30th April at 22:00 GMT, so it counts.)

April has seen me continue with my adventure game development. I now have a name for my engine (AdventureKit) and a roadmap for its development.

I got stuck for a bit as we started up on our travels again but since then we have settled in Lecce in Puglia, Italy, for a month and I am now back at it.

I have also been practicing my environment drawing while trying to develop a visual style for how I might want the game to look.

Illustration of a Lecce piazza with a dude in a trenchcoat standing on the right hand side

(Strangely, my desire to hit the cafes to draw the effortlessly beautiful piazzas here often happens to coincide with aperitivo time which is a mere coincidence, I assure you.)

Trail Wallet Photos

We have been using the heck out of Trail Wallet’s new photos feature, completely relying on it to store our receipts for our business expenses.

Erin was hesitant at first because she knows who wrote the code but I talked her into it and, so far, it seems to be working like a champ1.

If you haven’t tried it, I highly recommend it. In my completely objective and unbiased opinion, it’s pretty great.

The app store badge

May Plans

We are in various parts of Puglia for May then we hit Rome, where we’ll settle for another month.

In between all of our travelling, I hope to have version one of the AdventureKit engine finished by the end of the month.

Then again, I hoped to have my first game released four years ago, so who knows what will happen!

  1. It might reassure you to know that the app puts all of the photos directly into iCloud to get them off the device as quickly as possible should the worst happen.