Three years ago today we released Trail Wallet 1.0 to the App Store. It was kind of plain-looking and had a few initial bugs but we had finished it and released it and it was ours.

Throughout the development, I was continually doing Hopeful Business Math which involved looking at our stats from Never Ending Voyage, figuring out what percentage of our audience was looking at it on a iOS device, and asking myself questions like “how much would we make if just 10% of those iOS users buy it?”

Trail Wallet 2.1.1 has been released to the App Store. This is a maintenance released that fixes a few bugs, especially a particularly nasty crashing bug that has recently appeared.

Trail Wallet 2.1.2 is also in the works to fix an issue with Dropbox syncing. This should be out in the next week or two.

As always, we appreciate your feedback and bug reports! If you do find anything that you think isn’t right, please contact us directly rather than leaving a review on the App Store with a bug report.

We often need additional information to get to the root of the problem and, as we can’t contact you or respond to App Store reviews, it makes it very difficult to find out exactly what the problem is and get it fixed.

Thanks!

2013 has been a great year for Voyage Travel Apps. We’ve become more sure of who we are and our values as a small independent shop and our technical and design skills have, I think we can all agree, vastly improved. This has allowed us to take our flagship app Trail Wallet in a new direction that people seem to appreciate.

Developers often compare buying an app to buying a cup of coffee, complaining that people are willing to drop $5 on a coffee but yet are hesitant to drop the same amount on an app.

The problem is that, even if the $5 cup of coffee is nothing more than a shot of bad espresso buried under a lake of sugary milk, you still have a beverage for your trouble at the end of it.

At the very least, you’ll get a caffeine hit.

Hotel Checklist was our first campaign into the worldwide battlefield of the App Store. It was an experiment, a skirmish to see whether or not making apps was something we wanted to engage in full time.